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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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crossfir.92
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crossfir
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crossfire-0.92.5
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include
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funcpoint.h
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C/C++ Source or Header
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1996-07-24
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2KB
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56 lines
/*
* static char *rcsid_funcpoint_h =
* "$Id: funcpoint.h,v 1.10 1995/11/13 08:21:39 master Exp $";
*/
/*
CrossFire, A Multiplayer game for X-windows
Copyright (C) 1992 Frank Tore Johansen
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
The author can be reached via e-mail to frankj@ifi.uio.no.
This file was made after an idea by vidarl@ifi.uio.no
*/
/*
* These function-pointers are defined in common/glue.c
* The functions used to set and initialise them are also there.
*/
extern int (*apply_func) (object *, object *);
extern void (*draw_func) (object *);
extern void (*draw_info_func) (int, int, object *, const char *);
extern void (*draw_inventory_faces_func) (object *);
extern void (*draw_inventory_func) (object *);
extern void (*draw_look_faces_func) (object *);
extern void (*draw_look_func) (object *);
extern void (*draw_stats_func) (object *);
extern void (*emergency_save_func) (int);
extern void (*fix_auto_apply_func) (mapstruct *);
extern void (*init_blocksview_players_func) ();
extern object * (*monster_check_apply_func) (object *, object *);
extern void (*process_active_maps_func) ();
extern void (*remove_friendly_object_func) (object *);
extern void (*update_buttons_func) (mapstruct *);
extern void (*info_map_func) (int, mapstruct *, char *);
extern void (*move_teleporter_func) (object *);
extern void (*move_creator_func) (object *);
extern void (*trap_adjust_func) (object *, int);
extern void (*esrv_send_item_func) (object *, object *);
extern void (*esrv_del_item_func) (int, int);